<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cost-Model on Arthur Baboin</title><link>https://blog.deadgate.fr/tags/cost-model/</link><description>Recent content in Cost-Model on Arthur Baboin</description><generator>Hugo</generator><language>en</language><copyright>© Arthur Baboin</copyright><lastBuildDate>Fri, 26 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.deadgate.fr/tags/cost-model/index.xml" rel="self" type="application/rss+xml"/><item><title>Modeling effect cost</title><link>https://blog.deadgate.fr/mtg-compiler/04-effect-cost-model/</link><pubDate>Fri, 26 Jun 2026 00:00:00 +0000</pubDate><guid>https://blog.deadgate.fr/mtg-compiler/04-effect-cost-model/</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Placeholder.&lt;/strong&gt; This page validates KaTeX math rendering. Replace the body
with the real write-up.&lt;/p&gt;
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&lt;p&gt;Once a card is a typed tree, we can score it. Model a card&amp;rsquo;s cost as the sum of
its effects&amp;rsquo; costs, each weighted by how often it triggers:&lt;/p&gt;</description></item></channel></rss>